Effects and Signal Processors - Delay

Leggi questa pagina in Italiano Lire cette page en Français

Adds copies of the signal distanced in time, creating an "echo-effect". At first this sound was generated using an analogue recorder and exploiting the distance between the reproduction head and the recording head. By sending the left channel output to the input of the right channel and vice versa, as well as manipulating the ribbon's speed, one obtained a versatile and, for its time, revolutionary effect. The digital era has very much simplified things. Nowadays this effect is very easy to create and there are now interesting innovations that digital technology have opened the doors to, like ping-pong delay (the sound-repetitions are alternately sent to the right and left channel) and multi-tap delay (the sound-repetitions repeat themselves with different time-intervals, creating a "dissolving effect"). In music, delay-time is often set over the beat-time. This way, the sound-repetitions move on time with the music, creating an effect which further fills up the sound. To calculate delay-time (in milliseconds) needed for a musical piece with n beats (bpm- beats per minute) we can use the following formula:

Delay-time (ms)= 60000 ms/bpm

The following is a sound to which a delay effect of two different kinds has been applied:

Table 7.2. Effetto delay 

Simple delay [Track 24]

Effects and signal processors - Simple delay[Track 24]

Delay with greater feedback [Track 25]

Effects and signal processors - Delay with greater feedback[Track 25]






See also:


curve 

Read alla about Audiosonica-Wikipedia integration Related topics on Wikipedia

curve 

Last Posts

The new Audiosonica's Audio Directory is online!
in news - 28-12-2008 22:15
Integration of Audiosonica with Wikipedia
in news - 13-11-2008 14:22
Latest Updates
in news - 14-10-2008 21:24
University of Barcelona - Fundamentals of Phonology
in news - 13-10-2008 23:00
Audio Search engine
in news - 10-10-2008 10:21
curve